﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Imaginecup.gameState.recycling.Entity
{
    public struct ItemData
    {
        public Button_State State;
        public int ItemValue;
        public ItemData(Button_State state, int value)
        {
            State = state;
            ItemValue = value;
        }
    }
}
